Turan Templar, level(Requiem powerleveling) 3X - soloing is becoming slow because elec bolt is weak now and on Lintra its hard to find parties
When you played a Rogue till 25, probably he is not so bad.Items(Requiem Lant) are hard to find for him though.Seldom get a party for a dungeon.Then you would rolled a Hunter.He is good on lv 15 he gets the pet.And it prety much tanks all mobs and you are safe to kill them fast.
Here is the best advice on shaman build in Requiem, as level(Requiem Gold) 41 Shaman. You may choose to build yours differently based on how you would like to customize your character, which is as it should be, but here is how we rolled mine.
If you choose to build your character as we did, then your primary attack skills would be:Fireball level(Requiem Powerleveling) 5. Single-Target spell. This is the first skill you can take and it's the best one you've got. With only a 0.6 sec cooldown time, FB spammage is clearly at hand. Use it, don't regret it, use it and use it often.In between cooldowns you'll have the chance to take a swing at the mob, so do it, but only one swing, then back to another fireball, swing, fireball, swing. Better yet, alternate FB, Fire Arrow, FB, Soul Expl, FB for 1000 pts of instant cast spammage damage when you absolutely, desperately need something dead in about 2.5 seconds and when you care nothing for MP efficiency. FB starts strong and remains your primary attack throughout the game largely due to instant cast and superfast cooldown time.
Fire Totem level 5. An outstanding skill offering serious damage output. And you get it fairly early on. At level 5 it does 330 DMG per target, up to 8 targets, with an additional base continuous DMG of 13/2 per target of burning damage for 10 secs. The first DOT of fire totem, the 330 DMG, is not modified by INT. The second part, the continous burning DMG, increases as your INT increases, as is true with fireball, most spells in general, and all elemental . Since DNA cannot be used to increase DOT aspects of Shaman skills, this is another reason why INT is so important for increasing your damage per second.
23 April 2010
Guide: Class Selecting in Requiem
Soul hunter -> Defiler
Role in group pve: AoE stun and AoE damage with Damage over time spells.
Role in group pvp: freeze opponents and shower with AoE.
Solo play: aoe enemies.
Other notes: least played class in the Requiem.By the way if you need Requiem Lant you can visit our site and if you want to level up your character we provide the most secure Requiem Powerleveling service .
Class:Defender>Protector
Role in group pve: Pure Tank.
Role in group pvp: Pure Tank.
Solo play: Pure Tank.
Other notes: Pure Tank.
Shaman ->Mystic
Role in group pve: Lots of 1vs1 damage, one of the best magic DPS in the game, can also aoe.
Role in group pvp: ranged magic DPS and support with totems.
Here's general rundown of 8 basic classes: Templar: healer and magic DPS.
Shaman: Magic DPS/support with totems.
Rogues: stun specialist with DoT damage.
Soul hunter: Debuffer and pets.
Hunter: ranged specialist or damage with traps.
Battle magician: emergency healer and ranged DPS.
Defender: tank.
warrior: DPS.
19 April 2010
Summ things up in Requiem
Hope it could help those who are new to warriors, and even those who played it for some time now For new player: ROLL A CASTER!! The Requiem is extremly unbalanced atm, and with paper-armor (weird, the name is plate o_O ) you will hit the ground many times later on in this game.If you want to level up your character you can visit our site and you will find the most secure Requiem Powerleveling service .
UPDATE: You killed Ruinhorn 2 times now, and what ive seen so far, the outstanding gear you can get there will push your STR stats far beyond imagination. That makes it even more useless to go for attack skills later on, weapons(Requiem Lant) with like +57 DEX (a 2h sword that dropped there o_O ) and mixed Xeons with like 5 STR 5 DEX push you even more towards AA based .
The higher your STR gets, the more useless SKills are, except Skull Crasher for the stun and your AoE attacks. Even with a set of full M-M or M-I from secret lab, you will never reach the % chance of normal AA with Wrath Awakening. That's why you rely on normal attacks later on, the damage is a lot better then spamming skills and getting oom in every fight.
If you plan to skill your Warrior for full PVE, try to let out as many single target skills as you can, and go for full STR and crit for maximum damage. For PVP, where skills are the most important thing since they ignore Def rate and Mirror Shields of Templar/Shamans, get yourself a good bludgeon, put as much INT and MND (preferable MND tho, for higher skill crit chances) in your gear as possible, and spam skills . But for PVE, for the above posted reasons, you won't need any single target skills to get the most damage out of your toon.
14 April 2010
The Equipment and Rumored Changes in Requiem
This is about the equipment and rumored changes in Requiem , equipment, equipment(Requiem Gold) now used fixed stats. Armors now come with buffs you can use. Compounding now uses a point upgrade system to +30. With each upgrade the stats go up. Also your chances are displayed when upgrading numerically, and you can no longer destroy the weapon when attempting a compound. PVP reward equipment added along with new mob dropped equipment. Two new weapon and armor sets added at level(Requiem Powerleveling) 72. One from PVP rewards, other from Raiding.
User Interface , chat system altered, now includes better method to send private messages and probably has detachable chat boxes. Addition of new 12 key hotbar. New UI for skills, equipment, status, and DNA. Ability to make personal shops. NPCs are now searchable from the Map Window.
Rumored Changes , possession beasts altered. At a minimum their level cap increased. Two new possession beasts added. Rufus, the crazed swordsman. He is dark gray with red cuts. He wears dark red armor and uses a shield. Most likely earth based. Carlos, the winged old man. He is dark grey and black, wears armor similiar in color. Most likely curse based. Equipment no longer restricted to a class. Dirk added. Change to the quantity of summoning with Kruxena.