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30 July 2010

Some Tips for Requiem

All players konw that use their skills to kill monsters can much easier, as skills can help them become strong. Also in Requiem that can be used, and here we will give your some tips about playing this game. Have a look.


In this game if you are standing motionless, in front of the shield block almost the entire bullet. Then you can get the Requiem Gold, so you can use them to buy some equipment, and some places need reasonable use two jump technique can reach feel like a demon city. All levels have time limit, you can not drag, otherwise the time of death can be dragged.


While to level(Requiem powerleveling) in this game, first off, as the time required, you need to find a door to door and broke all the different level, the door is in its final. Second, destroy the entire enemy which is from the top appears constantly. Third, find four switches off they may open. The fourth shut destroy the boss. The fifth off finally saw alien. Continuous parasitic body to climb around everywhere, strong adult is looking for food. If you have much money in the game, then you can make yourself strong. Eliminate all the abnormity can pass. 6 it is the final hurdle, will face the mother of aliens

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21 July 2010

Requiem Guide: How to Beat A Commander

In Requiem, maybe you will always meet the commanders, while how to beat a commander in the game that you must wonder. Well, that time we will introduce to you, reading it right now.


First, if they are the same level(Requiem Lant) as you with max Face Strike, CoR and a working brain, you are screwed unless they miss. Your best bet is to outlast their Adamant Mind (30s at 50, 40s at 55, 50s at 60, 60s at 65), carefully watch their buffs. They might run away to recast it if you do not stun them quickly enough and blunt strike them to get away until face strike is gone then sleep. Outlast Adamant mind it's more than possible with a big mana pool.


With 5500 mana and 2500 HP, that you will usually at 2000 HP depending if they crits a lot when the Adamant Mind of a 65 commander runs out. If kiting is impossible because of Shield Strike, CoR, Rush and Restraint Rescission to remove Holy Bolt, using Holy Strike and other melee skills will slowly drop their HP along with Godly Mirror. So, you gotta survive. We provide you Requiem powerleveling.



22 May 2010

Requiem Guide: Level 8-12

In Requiem, at first you can go back to Sen'jinn and visit Master Gadrin, then get the quests "Zalazane" and "Minishina's Skull". Not untill you reach the shore you will keep heading north west and from there swim until you reach the Echo Islands. Swim to the largest one where there is everything you need for these two quests and it is also a good grinding spot. Of course, you can check the map if you can't be sure which one is the largest. Head to the middle and grind on Hexed Trolls and Voodoo trolls until you are already update at level 9. You might avoid Zalazane if you see him.


As soon as you are level(Requiem Gold) 9 then you can go find Zalazane who is in a highly congested troll village on the large Echo Island. Before attacking, watching him for a second and you will find him will walk up a small hill. Wait for him to walk back down then hill and attack, kill him and loot his head. Now go up that hill you saw him walk down and click on one of the skulls up there, that will make you complete "Minishina's Skull".


At level(Requiem powerleveling) 10, you can go back to grinding trolls then swim back to Sen'jinn Village and turn in.


Go back to the main road and follow it north to Razor Hill which you can go to the innkeeper and turn in a Peon's Burden, make this in your home, also you'll most likely have a class quest at this level, where the exceptions are Priests, Paladins, and Rogues. Do these quests and what you must noted is that if your quest takes you to Orgrimmar, grab the flight path from Doras there. When done come back to Razor Hill. You should be pretty close to level 11. Continue on the road that runs through Razor Hill north into a large ravine, half-way through, on the right there will be a small crag called Razorwind. Grind on the harpies here until level 12.


Hearth back to Razor Hill and get the quest "Conscript of the Horde" from Takrin Pathseeker, and "Encroachment" from Gar'thok also.


18 May 2010

Requiem Guide: Levels 6-8

Here is the step for level 6-8 in Requiem. First, go turn in "Sting of the Scorpid" and get your class(Requiem Gold) quests. Then go to Zureetha Fargaze and get the quest "Vile Familiars", go to Foreman Thazz'ril and get "Lazy Peons", go to Galgar and get "Galgar's Cactus Apple Surprise."


Then go right to where the boars are, you will reach Vile Familiars near a cave mouth. Grind on these but you do not go inside the cave. Whenever you run out of Familiars to kill make circles around the area, picking Cactus apples and waking up peons with Foreman's Blackjack. Rinse and repeat until that you have finished the three quests "Vile Familiars", "Galgars Cactus Surprise" and "Lazy Peons". You are level(Requiem powerleveling) 7.


You can do not get any follow-ups and go back to Valley of Trials then turn in all three quests. Now go on the one road out of Valley of Trials, you will circle around a wall. Keep following the road until you reach Ukor, who has the quest "A Peons Burden". You should see a path leading to a village that looks less tread than the main road. Follow it down to Sen'jinn Village. If, when you enter the village, you go right you pass a mount trainer or seller for trolls. Continue right past them and you will come to a fallen tree. Wait here for Lar Prowltusk and then get the quest "Thwarting the Kolkar Aggression". Go straight ahead from here and you will reach a crag full of Kolkar. Not until you have dinged level 8 and have completed "Thwarting the Kolkar Aggression", then you can kill them and burn their plans which are near the camps. After that go back to Lar Prowltusk and turn in the quest.




12 May 2010

The high ability for critical damage is a third specialization of the Rogue in Requiem. To all class

Requiem Guide: The Skill Quick Attack Emphasizes The high ability for critical damage is a third specialization of the Rogue in Requiem. To all classes, the Rogue starts off with the highest amount of dexterity compared. That is the ability to become invisible from the Skills Shadow Runner and Stealth is One final defining characteristic of the Rogue. Dexterity improves the chance for weapons(Requiem Gold) to cause critical damage.


How the Rogue protects itself with regards to, it seems that the Rogue would rather focus on reducing the chance of being hit through evasion, as opposed reducing how much damage a hit does through Defense. Watching an enemy miss several times in a row is very satisfying. We like this type of protection personally. We provide Requiem powerleveling for you.


Because of damage the Rogue's base damage isn't all that great. It's quite low in fact. But what is very high is that the number of attacks that can perform in a given time. The Rogue's style is to hope that his attacks will have critical damage and strike fast. The more often he will ultimately generate critical damage is base on the more often a Rogue hits. In the end we think that is the Rogue's speed that gives its edge


08 May 2010

What class will you play?

What class will you play in Requiem?



You may get several chars:
Kruxena Soul Hunter, lvl 3X - easy soloing so far
Turan Templar, level(Requiem powerleveling) 3X - soloing is becoming slow because elec bolt is weak now and on Lintra its hard to find parties
Xenoa Battle Magician, lvl 2X - uber hard to solo
Kruxena Rogue, Lowbie - not bad but not great either
Turan Defender, Lowbie - really nice soloing thanks to awesome defense


When you played a Rogue till 25, probably he is not so bad.Items(Requiem Lant) are hard to find for him though.Seldom get a party for a dungeon.Then you would rolled a Hunter.He is good on lv 15 he gets the pet.And it prety much tanks all mobs and you are safe to kill them fast.


Have a good day in the wonder game!



29 April 2010

Requiem:Tips on building an effective Shaman

Here is the best advice on shaman build in Requiem, as level(Requiem Gold) 41 Shaman. You may choose to build yours differently based on how you would like to customize your character, which is as it should be, but here is how we rolled mine.


If you choose to build your character as we did, then your primary attack skills would be:Fireball level(Requiem Powerleveling) 5. Single-Target spell. This is the first skill you can take and it's the best one you've got. With only a 0.6 sec cooldown time, FB spammage is clearly at hand. Use it, don't regret it, use it and use it often.In between cooldowns you'll have the chance to take a swing at the mob, so do it, but only one swing, then back to another fireball, swing, fireball, swing. Better yet, alternate FB, Fire Arrow, FB, Soul Expl, FB for 1000 pts of instant cast spammage damage when you absolutely, desperately need something dead in about 2.5 seconds and when you care nothing for MP efficiency. FB starts strong and remains your primary attack throughout the game largely due to instant cast and superfast cooldown time.


Fire Totem level 5. An outstanding skill offering serious damage output. And you get it fairly early on. At level 5 it does 330 DMG per target, up to 8 targets, with an additional base continuous DMG of 13/2 per target of burning damage for 10 secs. The first DOT of fire totem, the 330 DMG, is not modified by INT. The second part, the continous burning DMG, increases as your INT increases, as is true with fireball, most spells in general, and all elemental . Since DNA cannot be used to increase DOT aspects of Shaman skills, this is another reason why INT is so important for increasing your damage per second.





23 April 2010

Guide: Class Selecting in Requiem

Soul hunter -> Defiler
Role in group pve: AoE stun and AoE damage with Damage over time spells.
Role in group pvp: freeze opponents and shower with AoE.
Solo play: aoe enemies.
Other notes: least played class in the Requiem.By the way if you need Requiem Lant you can visit our site and if you want to level up your character we provide the most secure Requiem Powerleveling service .


Class:Defender>Protector
Role in group pve: Pure Tank.
Role in group pvp: Pure Tank.
Solo play: Pure Tank.
Other notes: Pure Tank.


Shaman ->Mystic
Role in group pve: Lots of 1vs1 damage, one of the best magic DPS in the game, can also aoe.
Role in group pvp: ranged magic DPS and support with totems.


Here's general rundown of 8 basic classes: Templar: healer and magic DPS.
Shaman: Magic DPS/support with totems.
Rogues: stun specialist with DoT damage.
Soul hunter: Debuffer and pets.
Hunter: ranged specialist or damage with traps.
Battle magician: emergency healer and ranged DPS.
Defender: tank.
warrior: DPS.



19 April 2010

Summ things up in Requiem

Hope it could help those who are new to warriors, and even those who played it for some time now For new player: ROLL A CASTER!! The Requiem is extremly unbalanced atm, and with paper-armor (weird, the name is plate o_O ) you will hit the ground many times later on in this game.If you want to level up your character you can visit our site and you will find the most secure Requiem Powerleveling service .


UPDATE: You killed Ruinhorn 2 times now, and what ive seen so far, the outstanding gear you can get there will push your STR stats far beyond imagination. That makes it even more useless to go for attack skills later on, weapons(Requiem Lant) with like +57 DEX (a 2h sword that dropped there o_O ) and mixed Xeons with like 5 STR 5 DEX push you even more towards AA based .


The higher your STR gets, the more useless SKills are, except Skull Crasher for the stun and your AoE attacks. Even with a set of full M-M or M-I from secret lab, you will never reach the % chance of normal AA with Wrath Awakening. That's why you rely on normal attacks later on, the damage is a lot better then spamming skills and getting oom in every fight.


If you plan to skill your Warrior for full PVE, try to let out as many single target skills as you can, and go for full STR and crit for maximum damage. For PVP, where skills are the most important thing since they ignore Def rate and Mirror Shields of Templar/Shamans, get yourself a good bludgeon, put as much INT and MND (preferable MND tho, for higher skill crit chances) in your gear as possible, and spam skills . But for PVE, for the above posted reasons, you won't need any single target skills to get the most damage out of your toon.



14 April 2010

The Equipment and Rumored Changes in Requiem

This is about the equipment and rumored changes in Requiem , equipment, equipment(Requiem Gold) now used fixed stats. Armors now come with buffs you can use. Compounding now uses a point upgrade system to +30. With each upgrade the stats go up. Also your chances are displayed when upgrading numerically, and you can no longer destroy the weapon when attempting a compound. PVP reward equipment added along with new mob dropped equipment. Two new weapon and armor sets added at level(Requiem Powerleveling) 72. One from PVP rewards, other from Raiding.


User Interface , chat system altered, now includes better method to send private messages and probably has detachable chat boxes. Addition of new 12 key hotbar. New UI for skills, equipment, status, and DNA. Ability to make personal shops. NPCs are now searchable from the Map Window.


Rumored Changes , possession beasts altered. At a minimum their level cap increased. Two new possession beasts added. Rufus, the crazed swordsman. He is dark gray with red cuts. He wears dark red armor and uses a shield. Most likely earth based. Carlos, the winged old man. He is dark grey and black, wears armor similiar in color. Most likely curse based. Equipment no longer restricted to a class. Dirk added. Change to the quantity of summoning with Kruxena.